Design Of Augmented Reality Applications Class XII High School Physics Book Chapter III Magnetic Fields Android Based

Authors

  • Ramadhani S.Kom.,M.T. Politeknik Aceh
  • Safwan
  • Julaini

Abstract

The teaching and learning process in schools still uses textbooks as a guide for student learning, especially physics learning in the field of magnetic fields. This makes it difficult for students to illustrate and explore magnetic field material, thereby limiting students' real learning opportunities and making students' interest in learning physics in class very low. In this problem, students need appropriate and effective media to provide a better understanding of the concept of magnetic field learning. The solution that can be implemented is by designing and building an Android-based Augmented Reality application that is capable of illustrating objects or material in physics books, especially the magnetic field chapter in three-dimensional (3D), apart from that, animation and audio are also applied to the material. Based on the average evaluation results in this Augmented Reality application, students can more easily understand magnetic field material with more than 96.17% in the very good category. It can be concluded that the learning media using Augmented Reality techniques in the class XII high school physics package book is suitable for use as a learning aid.

Key words:  Physics, Magnetic Fields, Augmented Reality, Three Dimensions, Animation

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Published

2024-09-09